22. April 2015

 

The following is a companion post containing the hotkeys used in the following video.  It is an hour in duration and attempts to teach the basics of 3D modeling in Blender.  It is a companion to this video which is also an hour in duration and introduces the viewer to Blender.  Of course if you prefer text based tutorials, we’ve got you covered there too!

 

The Video

 

The HotKeys

 

Blender Hotkeys

Action

 Hotkey

Switch mode ( object, edit ) Tab
Switch Edit Mode (Vertex, Edge, Face) Ctrl + Tab
Switch to Edit Vertex Mode Ctrl + Tab + 1
Switch to Edit Edge Mode Ctrl + Tab + 2
Switch to Edit Face Mode Ctrl + Tab + 3
   
Rotate R
Scale S
Translate/Move/Grab G
   
Select Object RMB
Select Multiple Shift + RMB
Select All/Clear Selected A
Select Edge Loop Alt + RMB
Box select B
Circle Select C
Lasso Select Ctrl + RMB
   
X Ray Display Mode Z
   
Specials Menu (Common operations) W
Vertex Menu Ctrl + V
Edge Menu Ctrl + E
Face Menu Ctrl + F
   
Extrude E
Bevel Ctrl + B
Knife Tool K
Connect Vertex J
Fill/Create Face F
Insert Edge Loop Ctrl + R

Art , ,

26. March 2015

 

I just started a new concept off today, please let me know if you like it.  Basically it’s a fixed duration (one hour) overview on a specific topic, in this case Blender.  The idea is to give a cross between an introduction and a tutorial on getting started with using a certain product.  In this video we look at Blender, how to configure it, how to navigate and customize the interface, what it’s composed off and the basics of operating it.

 

If there is interest, I can do “An hour with” topics that are much more focused, such as “An hour Modelling” or “An hour texturing”, etc.

 

Additionally, this is not a deep dive Blender tutorial.  Fortunately I already have one of those!  If you are looking at specifics of learning Blender, the hotkeys, etc, please start here.

 

Below is an embedded version of the video.  It is also available in full 1080p on YouTube here.

 

The Video

 

Art , ,

22. March 2015

 

For those of you that like living on the bleeding edge, RC2 of the upcoming Blender 2.7 is now available.  If nothing else it gives you an idea of what is coming in Blender 2.74.

 

Splash 274.png

 

 

Cycles Rendering

Rl pointiness.png

  • Several improvements for BVH like making it watertight, solving several precision issues and reducing noise
  • Optimizations:
    • Black world backgrounds are now removed from the shader graph, resulting in great speed improvements
    • Various (and great!) memory optimizations

 

  • Nodes:
    • New Pointiness attribute for the Geometry node
    • Control texture space of one object by another

 

 

User Interface

Viewport FX release notes.png

  • New Viewport Compositing brings Ambient Occlusion and Depth of Field right into the Viewport!
  • View-depth can now be picked using an Eyedropper
  • Outliner:
    • An Orphaned Datablocks Mode was added for datablock management
    • Deleting of entire object hierarchies
    • Drag&Drop objects to groups

 

  • The Node Editor can now show text-blocks in frames
  • Customizable camera safe areas
  • And more!

 

Modeling

Rl split normals.png

  • Support for Custom Normals was added
  • Transferring data layers between meshes is now possible thanks to a new Mesh Data Transfer operator and modifier
  • Tools:
    • UV handling for Edge- and Vertex Slide was improved
    • Inverse-square blending for proportional-edit-mode
    • "Fit Camera View" now works for orthographic cameras as well
    • A "Split Concave Faces" tool to ensure a convex geometry was added

 

 

Particles

07 shape cut AFTER.png

  • Hair dynamics and editing tools were improved massively:
    • Support for hair collission with meshes
    • Simulation no happens using volumetric calculations for more realistic results
    • Strand bending uses a more realistic approach
    • Controlling of child hair shapes using curve widgets
    • New "Spiral" kink mode to generate spirals at hair ends
    • Toggle buttons for render and viewport visibility were added to the particle settings in the Properties Editor
  • And much more!

 

Sculpting/Painting

Release notes cavity.png

  • Brushes/Strokes:
    • Improvements to rake and random mapping
    • Line strokes now support constrains to 45 degree increments
  • Texture Painting:
    • Support for dithering for painting on byte images
    • A new tool "Cavity Mask" was added that creates masks based on mesh cavities or hills
  • And more!

 

Freestyle NPR Rendering

Blender 274 Freestyle BNPR NY2015.png

  • A great memory consumption optimization in stroke rendering was done
  • And more!

 

Animation

Rl anim.png

  • Grease Pencil:
    • New Editing tools like copy & paste strokes, duplicating active layer, ...
    • Enable eraser on the fly while drawing with "Continuous Drawing"
    • Various UI tweaks such as color swatches for Stroke and Fill colors
    • Grease Pencil data layers are now shown in the Outliner

 

  • Improvements to the action management to reduce the cases where unused actions are deleted
  • Pasting keyframes can now be done flipped
  • Using a new "Follow" option, the animation editors can now follow the time indicator
  • And more!

 

Game Engine

  • Physics:
    • The first contact point of colliding can now be accessed from Python
    • Usability improvements
  • New option "Lock Z Velocity" to avoid micro-jumping
  • And more!

 

Add-ons

  • A new Auto Tile Size Add-on helps setting up the fastest tile size for Cycles rendering
  • Import images as planes now works for Cycles as well
  • POV-Ray Renderer now supports volumetric rendering
  • FBX and OBJ now support custom normals import
  • New Python API functions
  • And more!

 

More Features

There are a lot more features that are new in Blender 2.74, so make sure to check them out!

 

It may be a minor thing, but that “fit camera view” fix is certainly going to make my life a happier thing.  Full release notes are available here.  You can download the RC2 release here.  Or wait 2-4 weeks for the full release.

Art, News

3. March 2015

Allegorithmic, makers of the popular Substance 3D painting suite among other products have just announced an excellent new way to purchase their products.

 

They announced a new program, Substance Live, details below were taken from this forum posting:

 

NewImage

 

Basically, like many other packages, you can now subscribe to Substance Designer/Painter for a monthly fee. Then the cool part… once your subscription hits the purchase price… you own the product!

 

Yes folks, rent to own has come to the game dev world, and it’s an awesome thing!  Let’s hope this catches on!

Art, News

2. March 2015

 

At GDC this week, Autodesk is announcing the release of Maya LT 2016.  Maya LT is a stripped down version of Maya aimed at the indie game market.  It also comes with a massively stripped MayaLT 2016 SplineIK Clusters 1920x1080down price tag and a monthly subscription option.  When Maya LT was first announced it had a number of glaring limitations.  In the time since, many of those have been removed and several new features have been added.

 

 

 

The full press release follows:

 

Available March 26, 2015, Maya LT 2016 is packed with new features and advancements that accelerate modeling and animation, enabling indie developers to seamlessly deliver standout visuals for their games. 

“In setting up an indie studio and producing our first independent title, Maya LT provided us with a games making application second to none in terms of 3D game asset creation,” said Oliver Clarke, director, co-founder, Modern Dream. “For us, Maya LT is now an irreplaceable part of creating unique and vibrant games that stand out in a super competitive marketplace.”

The new release includes: 

- Integrated Sculpting Tools and UV editing tools: Brush-based sculpting in Maya LT now facilitates high level sculpting on models, without the need to export to a different tool, while new UV brushes (interactive cut/sew edge tool, automatic projection, pinning, weld, split, and unfold brushes) provide an intuitive, artistic-driven workflow.
- Advanced Animation and Game Exporter Tool: New Spline IK and cluster deformation help users easily animate non-humanoid characters; a Game Exporter update simplifies the management and export of multiple animation clips, making it easier for indie artists to export multiple animations for use in a game engine simultaneously.
- Physically-Based ShaderFX Nodes and user-submitted improvements: Physically-based shading material allows artists to design more realistic and high quality materials, for higher-quality assets. User submitted enhancements include: background texture loading, allowing artists to begin working without waiting for an entire scene to load; a customizable default lighting environment that standardizes the appearance of imported assets; and a fog effect in the viewport to focus on the object closest to the viewport camera.
- Creative Market content storefront: Last year, Autodesk acquired Creative Market – an online content marketplace serving more than 690,000 artists and designers. On March 26, Maya LT users will be able to purchase 3D content from a dedicated content landing page curated specifically for game makers. Users can visit the page directly from within the Maya LT app or by visiting: https://creativemarket.com/apps/mayalt .

Maya LT is available as a Desktop Subscription with pay-as-you-go monthly, quarterly and annual options. For more information about Autodesk’s GDC 2015 lineup and other activities, visit: area.autodesk.com/gdc2015 .


Will be interesting to see how the content store approach works. It seems like everyone wants to be in the online store business these days! Regardless, so pretty exciting new features in this release. As stated in the press release, Maya LT 2016 is released March 26th.

Art, News

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