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25. September 2018


Back in March of this year, Epic announced a $12 million dollar asset giveaway of their now defunct game Paragon.  This included several characters and world creation assets from the game, in Unreal Engine format, complete with rig, control blueprints, multiple animations and more.  These are free for use as long as you are using them in an Unreal Engine powered project.  Today Epic announced the final release of assets from the game, a final 19 fully rigged and textured characters.

Details from the Unreal Engine blog:

This final round follows two previous releases in March and August through which developers can download Paragon packs to use in their own UE4 projects with no strings attached. To date, Epic has released more than $17 million worth of content from its high-end multiplayer online battle arena game, including dozens of characters with their custom animation Blueprints, visual effects and audio dialogue, along with environment set pieces and sample maps.


This final selection of free releases includes 19 memorable Paragon Heroes: Aurora, Drongo, Gideon, Greystone, Iggy & Scorch, Kallari, Lt. Belica, Morigesh, Narbash, Revenant,  Sparrow, Steel, Sun-Wukong, Terra, The Fey, Wraith, Yin, Zinx and Boris - the previously unreleased character who was the final Paragon Hero to be announced. In addition, several previously unreleased bonus skins are also included.

You can view the assets in the Unreal Engine store right here.  For details on how to use the assets, be sure to watch the following video:

Art GameDev News


14. August 2018


Are you looking to learn how to use Unreal Engine?  If so, today Epic just launched their new online academy, which is home to all of their existing video tutorials, as well as several new videos, organized into courses by industry or job position.  Current courses are split into the following tracks:

  • Game Development
  • Architecture
  • Industrial Design
  • Media and Entertainment

Details of the new course from the Unreal Engine blog:

Additional tracks sort content by job roles like Designer or Programmer, and each series is labeled with levels from Getting Started to Master Level. Videos are available on demand, and series are broken into short chunks for convenient learning anytime, anywhere.

This new platform includes a lot of the great video content you’ve seen on our website in the past, plus dozens of new videos on common workflows, new features, and a whole lot more! The learning platform is open to everyone, and offered free of charge. More content will be added regularly.

You can access the Unreal Engine Online Learning platform through the Video Tutorials option under the Learn tab at the Unreal Engine website. Check out the videos and get started on your journey to mastering Unreal Engine!

You can access the courses by clicking the Vide Tutorials link in the Learning section of the Epic Game Launcher, or by going to the website academy.unrealengine.com.  Best of all, all of this content is completely free.

GameDev News


18. July 2018


It has only been about 5 weeks since Unreal Engine 4.20 preview 1 was released so today���s full release of Unreal Engine 4.20 is impressively quick.  Some of the star features of this release include the new Niagara particle system, support for Visual Studio 2017 and beta Leap Magic support.  Perhaps the biggest new improvements in this release however come from Epic’s work on the mobile version of their smash hit game FortNite.  This release contains a massive number of mobile target improvements they gained from porting their own game to run on iOS and Android devices.

Mobile improvements alone include:

  • Improved Android debugging
  • Minimum Static Mesh LOD per platform
  • Minimum Skeletal Mesh LOD per platform
  • Hardware occlusion improvements
  • HLOD tools and workflow optimizations
  • Audio quality node
  • Audio variation culling
  • Audio downsampling per platform
  • Audio compression quality per platform
  • Shading model tweaks to better match PC
  • Reflection capture brightness fix
  • Landscape support for four layers
  • Landscape tessellation improvements
  • No memory cost for unused LODs, including:
    • Static Meshes
    • Skeletal Meshes
    • Material quality levels
    • Grass and foliage
    • High detail components and meshes
    • High detail emitters in Cascade
  • Settings based on device memory
  • Material memory reduction
  • Editor scriptability for bulk asset changes
  • Particle component pooling
  • Material parameter collection update cost

As always Epic have released a massive and comprehensive release note available here.  You can download the 4.20 UE4 release using the Epic Game Launcher.

GameDev News


12. July 2018


Today out of the blue, Epic games just released that they are changing the revenue share structure for sellers on the Unreal Engine marketplace from 70/30 to 88/12.  Even more impressive, they are making this change retroactively for all sellers all the way back to when the store opened in 2014.

Details from the Unreal Engine blog:

This new 88% (developer) / 12% (store) revenue split applies to all Unreal Engine Marketplace transactions past, present and future. In addition to implementing the policy for future sales, Epic is paying out all Marketplace sellers retroactively, applying the more creator-friendly 88% rate to previous transactions dating back to the store’s 2014 launch.


“Thanks to both the Marketplace’s growth and the success of Fortnite, Epic now conducts a huge volume of digital commerce,” said Tim Sweeney, founder and CEO of Epic. “The resulting economies of scale enable us to pass the savings along to the Unreal Engine Marketplace community, while also making a healthy profit for Epic.”


So, thanks to all the Fortnite money Epic Games is swimming in, developing for the Unreal Marketplace just became a lot more appealling.  I wonder if other online asset stores will follow this move away from the now well established 70/30 split.

GameDev News


26. June 2018


Unreal Engine 4.20 just got one step closer to production ready with the release of 4.20 preview 4.  Generally preview 1 is the release with all new bells and whistles (like the new Niagara particle system), while each subsequent preview is all about purging the bugs and ironing out kinks that are discovered and preview 4 is no exception.  This release contains 100% product fixes, but there are quite a few of them.  If you are interested in learning more about the functionality that is being added in 4.20 be sure to check out our video, also embedded below.


Details from the release forum post:

Fixed! UE-59810 SkelMeshMerge not working for meshes with >1 LOD
Fixed! UE-44910 Skeletons don't cook in a deterministic way
Fixed! UE-60856 Pose Asset crash - update source crash when curve is added
Fixed! UE-60561 Nothing in timeline for Blending_ControlRig sequence
Fixed! UE-60486 Project fails to reopen after adding a feature pack
Fixed! UE-60902 nDisplay icons are not set
Fixed! UE-60870 Once Autoplay has been disabled, it cannot be re-enabled
Fixed! UE-60867 Black squares on ActionRPG landscape on device
Fixed! UE-60758 ActionRPG has outdated UE branding for app icon for Windows
Fixed! UE-60746 Update RemoteSessionApp project to have Simple VirtualCamera sample level
Fixed! UE-60677 Character can be instantly reoriented during some animations
Fixed! UE-60674 iOS has the wrong Launch Image in ActionRPG
Fixed! UE-60675 ActionRPG Android defaults to Vulkan
Fixed! UE-60671 Background is black on devices because fog is not rendering
Fixed! UE-60672 Pillar pops in vision when crossing middle of map
Fixed! UE-60634 ARPG - Android Launch Image
Fixed! UE-60633 ARPG - Blur backups on es3.1
Fixed! UE-60577 Landscape in ActionRPG is default material in Mobile PIE (ES2)
Fixed! UE-60558 VehicleGame launcher sample is missing some default inputs
Fixed! UE-59041 Late feature : MDL/AXF importer
Fixed! UE-59798 Late feature : AJA Media
Fixed! UE-59438 Late feature : Virtual Set sample
Fixed! UE-60898 AjaMedia.uplugin has EngineVersion set
Fixed! UE-60772 Transparency and fading do not work in MeshEditor
Fixed! UE-60723 Import CAD - Crash on re-import after deleting & undo deleting light source
Fixed! UE-60803 Datasmith - Generate lightmap UVs is disabled at import
Fixed! UE-54417 [CrashReport] UE4Editor_CoreUObject!StaticAllocateObject() [uobjectglobals.cpp:2305]
Fixed! UE-60438 When Client Side Navigation is enabled, it is only initialized Server Side
Fixed! UE-59055 Crash occurs when interacting with pop out widget for Debug Filter drop down within the Blueprint editor
Fixed! UE-60254 Rare crash closing the editor after packaging with Nativization enabled
Fixed! UE-60794 Editor crashes when accepting target in Merge Tool
Fixed! UE-60774 Crash opening new level with current level and sublevel blueprints open
Fixed! UE-60759 Crash diffing two blueprint and reloading one of them
Fixed! UE-60661 Match3 fails to package with Nativization for Android, 'Function does not have a parameter named 'MoveType''
Fixed! UE-60873 Crash compiling an Anim Blueprint used in as a Sub Anim Instance twice after changing a variable to Text
Fixed! UE-60872 Crash compiling an Anim Blueprint used in as a Sub Anim Instance twice after changing a variable to String
Fixed! UE-60878 Changing parameter type will lose pin values (but not connections)
Fixed! UE-60711 Reloading blueprint with Diff window open will crash the editor
Fixed! UE-60705 Crash - Triggering a Blueprint Breakpoint Multiple times with the Blueprint Editor closed Crashes the Editor
Fixed! UE-60625 All pins are orphaned on a custom event call node when a pin is changed on the custom event
Fixed! UE-60624 Hang when hosting an online ShooterGame match
Fixed! UE-60584 Crash when doing PIE from Override Binding assets in QAGame
Fixed! UE-60047 SDL2 needs to be rebuilt for armhf (32bit)
Fixed! UE-59943 Linux crash on startup with Cook On The Fly
Fixed! UE-59928 Linux: suppressing -fPIE does not work as intended.
Fixed! UE-60217 User is not prompted to install the toolchain provided by UE4 when generating project files on Linux with an old clang version
Fixed! UE-60858 Unknown project file type 'CLion error when generating project files for CLion
Fixed! UE-60596 TestPAL crashes with MallocProfiler when trying to run on Linux
Fixed! UE-60566 Standard error is spammed with "Used memory before allocating anything was"
Fixed! UE-60398 4.20 modular binaries don't start on a number of Linux distros (Fedora, CentOS, Arch)
Fixed! UE-57836 Crash dragging MaterialImportTest.abc with materials into level
Fixed! UE-60146 Linux: EXR Image Sequences Render Black
Fixed! UE-60767 ARM server fails to build with: undefined reference to SDL_ConfineCursor
Fixed! UE-60242 Android Rendering issues on ARPG in Vulkan
Fixed! UE-59864 RemoteSessionApp has no UE splash (loads with black screen)
Fixed! UE-59576 Blending on meshes in Landscapes umap is not rendering properly in High End Mobile Preview or HTMl5
Fixed! UE-60781 Blackscreen in app on Galaxy S6 SM-G920F
Fixed! UE-60560 iOS: Errors During Build Step with dSYM File Included Due to Space In Project Path
Fixed! UE-58463 Thermals are Nominal message appears on DebugGame and Development iOS packages
Fixed! UE-57315 Match3 Sig 11 crash with GL RHIThread enabled
Fixed! UE-60277 Vulkan -sm5 application fails to load: Error: The global shader cache file SF_VULKAN_SM4.bin is missing
Fixed! UE-59572 Depth' blur needs to work on the new DOF
Fixed! UE-59535 Enabling Support Compute Skincache causes textures to render incorrectly on SK_Mannequin in game
Fixed! UE-59784 Static Mesh LODs are not changing their color based upon distance
Fixed! UE-59425 Movable Volumetric Fog causing black artifacts on Particle Lights
Fixed! UE-60901 DOF: take coc radius error into account when binning gathering sample
Fixed! UE-60854 Diaphragm DOF second coc dilate is not being used
Fixed! UE-60808 Material Collection Not Updated
Fixed! UE-60775 MetalRHI: "FMetalShaderPipeline does not have member named..." errors compiling Test config
Fixed! UE-59307 Add support for Compressed Volume textures in Vulkan
Fixed! UE-60612 Crash in FD3D11DynamicRHI::SetResourcesFromTables
Fixed! UE-57601 ShooterGame menu flashes in Vulkan on Linux
Fixed! UE-53183 Re-do optimization from 3689687
Fixed! UE-56009 Warning: Ambiguous search when launching TM-PhysicalLightUnits
Fixed! UE-60268 Min Roughness light parameter not functioning properly
Fixed! UE-60421 Extremely low frames on Context Examples - UMG with -vulkan
Fixed! UE-60944 PIE after an Undo of an Added Sub-scene causes a crash related to UMovieSceneTrack::GetMaxRowIndex()
Fixed! UE-60736 Using the Create Level Sequence Player node starts the sequence at a Random Start Time
Fixed! UE-60686 Tracks referencing the same sequencer don't work properly in package build
Fixed! UE-60841 Asset Size Mapper window text is clipped when High DPI is enabled
Fixed! UE-60730 Texture Editor viewport glitches when editing adjustment attributes
Fixed! UE-60699 Crash overwriting a recently-saved level
Fixed! UE-60926 Camera Safe frames offset when High DPI Support is enabled
Fixed! UE-60918 Vertices are offset from mesh when Large Verts is enabled with High DPI Support
Fixed! UE-60770 Unable to Reset to Default on various settings in the details panel of Texture Editor
Fixed! UE-60331 [CrashReport] UE4Editor_Landscape!ALandscapeProxy::FlushGrassComponents() [landscapegrass.cpp:1942]
Fixed! UE-48724 [CrashReport] UE4Editor_Landscape!ULandscapeInfo::UpdateLayerInfoMap() [landscape.cpp:1459]
Fixed! UE-48899 [CrashReport] UE4Editor_Landscape!ULandscapeInfo::RegisterActor() [landscape.cpp:1882]
Fixed! UE-51914 [CrashReport] UE4Editor_CoreUObject!FWeakObjectPtr::Get() [weakobjectptr.cpp:81]
Fixed! UE-60642 Modifying Curve Atlas Texture Size changes the curve index used by Material Instances
Fixed! UE-60332 [CrashReport] UE4Editor_MeshEditor!FMeshEditorMode::CreateWireframeMeshComponents() [mesheditormode.cpp:4780]
Fixed! UE-60261 EngineTest - MeshOrientation tests fail with: "Screenshot 'MeshOrientationTests_After Runup' test failed, Screnshots were different!"
Fixed! UE-60877 Renaming and deleting parameters from the system/emitter editor deletes and renames inputs in modules.
Fixed! UE-60874 Crash when editing float function inputs.
Fixed! UE-60847 Curve evaluation doesn't work with interpolated spawn until interp spawn is turned off and on again
Fixed! UE-60669 Renaming an Output Pin within an Niagara Script Details Panel breaks existing connections
Fixed! UE-60548 Crash when redoing after undoing the addition of an emitter to a system
Fixed! UE-53684 Niagara emitters without render modules will have a sprite module created for them when they're added to a system that can't be deleted
Fixed! UE-59114 Widget clips incorrectly when added at runtime
Fixed! UE-60731 Some widget elements render on top of the editor during PIE if they are wrapped by an invalidation box
Fixed! UE-60592 Ensure when force deleting a Widget Blueprint referenced by the level Blueprint
Fixed! UE-60342 Adding the Vehicle code feature pack to a project fails to compile with 'HMD_MODULE_INCLUDED' errors
Fixed! UE-60884 Installed builds fail when ARKit is enabled by default
Fixed! UE-60861 There are seams in the AR environment textures when applied to a skylight
Fixed! UE-60783 ARKit 2.0 Preview Support
Fixed! UE-60556 GearVR projects are not receiving Gear trackpad input
Fixed! UE-53905 Oculus CheckIfPointWithinPlayArea function returns incorrect results
Fixed! UE-51654 SteamVR plugin ignores windowed settings and forces app into fullscreen
Fixed! UE-54455 MR Calibration: When calibrating with Vive, alignment models don't show up
Fixed! UE-57633 ARKit: App Crashes when Swiped Off-Screen after Pressing "Start AR"
Fixed! UE-60756 LiveLink Client Panel not refreshing for sources not added through UI
Fixed! UE-60840 Crash dragging Spline Mesh Actor from modes panel into viewport


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