Subscribe to GameFromScratch on YouTube Support GameFromScratch on Patreon

6. February 2018

Today on /r/gamedev a new online tool for generating procedural 2D sprites was just released.  I did a quick video of Spritify in action you can check out here on embedded below.  Spritify is a free browser based tool for generating procedural sprites.   The tool is quite simple but could certainly use some improved documentation ( or… any documentatio for that matter! ) but it is certainly usable now.

Essentially you start by painting on a fat grid pixel display using these controls


Draw the contour and your shape, fill the body accordingly with optional mirroring like so:


Various controls are available about how your sprites should be generated:


And at the bottom of the screen, several different procedural sprites will be generated:


Pretty cool tool over all.

Art , ,

9. January 2018

Back in 2015 I found myself in the market for a new laptop for game development and I put together this guide on how to chose a laptop ideally suited for game development.  Fast forward to today and it’s time to choose another, so I’ve decided to update the guide.

Designing a laptop is an exercise in trade-offs, a mix and match of the following attributes:

  • cost
  • power
  • battery life
  • size/weight/portability

Cost, size, weight and battery life are all pretty self explanatory and tend to be linked.  For example, better batteries cost more and increase the weight.  Shrinking the size of a laptop while retaining the power tends to have a huge impact on cost.

Power is perhaps the most confusing and arbitrary trait so we can start there.  Power is a product of the CPU, GPU, Hard Disk and RAM available in the machine.  In this day and age in all honesty, the CPU and RAM are rarely the bottlenecks, even the lowliest laptops on the market tend to have good enough specs in this regard.  GPU on the other hand is a very different story and we will discuss that in depths shortly.

How Much Power Do You Need Anyways?

This is a good question and frankly it depends a great deal on what you intend to to do with your computer.  Are you developing simple 2D titles?  If that is the case just about any laptop will be sufficient.  On the other hand, and this is the big difference from the last revision of this guide, if you intend to develop for Virtual Reality that imposes strict limits on you.

As a general rule, I recommend the following tiers.

Good Enough

This is a machine that is capable of running most modern games and game development tools, the bare minimum I recommend buying, even though you could certainly use more.  The base I recommend is at least 8GB of RAM, an i5 or i7 processor and a dedicated GPU at least a 940m or better.  We will discuss this point in more detail in a second.  I also STRONGLY recommend an SSD (Solid State Drive), at least for the OS partition.  This will add to the cost, but will also make your computer feel several times faster.  It’s easily the best upgrade bang for buck you can make.

Even Better

This is ultimately the tier I will be buying in.  The sky is not the limit budget wise, so we need to keep costs under control.  Recommendations stay very similar to the good enough category.  An i5 or i7 CPU, RAM is cheap these days so go at least 16GB and an SSD is mandatory in my opinion.  The biggest difference from the Good Enough category, the dedicated GPU.  In my opinion the modern baseline future proof VR ready GPU is a nVidia 1060 or better.  You will find this limitation is really going to bump the price up while knocking the available options down.


Perhaps you aren't as budget restrained as me?  In that case I will make a few recommendations for really amazing computers.   Truth is, they aren’t really that much better than the middle category.  However the fit and finish and quality of components is often a tier up.  The newest highest spec GPU and CPU, or the smallest possible form factor.

Other Factors

I have imposed some limitations on what I consider “portable” and this is a big gotcha when it comes to game development laptops.  First is weight.  Anything over 6 or 7 lbs in my opinion is not portable, not in the throw it in a backpack and lug it around all day sense.   I also view battery life as essential.  Almost every single laptop I am listing here will be a battery hog, so 2-3 hours on battery is about the norm.  Many “desktop replacement” laptops however will struggle to even last an hour on battery.  There is nothing against these machines, they are portable in the sense that they are easier to move from room to room for example, but not portable in the traditional laptop sense.  The size factor is also going to be important here.  In the goal of 6lbs or less, that is going to leave us mostly looking at 15” and smaller laptops. 

The good news is, if portability and battery life aren’t that important to you, there are a ton of 17” laptops available with a dedicated GPU and a much lower price tag.  The bad news is, I wont be discussing them here.

About GPUs

This is perhaps the most important part of your decision, which GPU (Graphics Processing Unit) to chose.  Basically you have two options, Integrated graphics -- graphics provided by your CPU or a dedicated GPU.  Almost universally a dedicated GPU will out perform an integrated graphics chipset by an order of magnitude.  I don’t really view integrated graphics as a viable option for any but the most casual game developers.  Don’t get me wrong, modern game engines such as Unity or Unreal will run on a modern integrated graphics chipset, they just wont run well!

Now we enter the incredibly confusing world of dedicated GPUs.  The one nice thing here is, nVidia basically have a monopoly, so you are mostly choosing WHICH NVidia card to chose and this is where it gets confusing.  First lets look at the short hand way do determining which cards are better.  You will often see an alphabet soup of numbers when it comes to nVidia GPUs and they all have meaning.  You will see names like 765m, 980 or 1060.  The first number(s) reference the generation, while the remaining numbers represent relative power.

So for example 980 is a 9th generation chip, while 80 represents it’s capability.  A 980 for example is a generation newer than an 880 and more powerful than a 970.  The most current generation of GPUs are the 10 series, such as the 1060, 1070 etc.  Generally each generation is faster than the previous generation, but not always.  The 10 series however seem to be about 40% faster than their peer.

The big difference for this year though is VR capability.  Be aware, you can buy several of last years models still, such as 960/970/980 powered laptops.  That said, often these chips were not compatible with VR due to a technology called Optimus.  If VR development is your priority, make absolute certain that your GPU is VR Ready.  Any current generation 1060 or newer should be capable of VR.

Microsoft just recently announced their recommended developer specs for mixed reality development:


Keep in mind, these specs are actually a fair bit lower than other headset providers.  For example, here are the recommendations for the Oculus Rift:


Another point of confusion is the recent release of Max-Q GPUs from NVidia.  Max-Q versions of the 1070 and 1080 currently exist.  This isn’t really a technology, more of a standard.  The idea behind Max-Q designs is to strike the right balance point between performance, noise and power consumption.  As a result, these devices are often underclocked but better on the battery life and have lower heat output.  As a general rule of thumb, a Max-Q GPU performs somewhere in between it’s own and the previous series.  For example, a 1080 Max-Q runs slower than a 1080 and faster than a 1070.

One final thing to be aware of is that mobile versions of GPUs tend to be about 20% slower than their desktop equivalent.  A GTX 970 is a desktop card, the mobile equivalent would be a 980m.  Again, if buying from that generation of GPUs be certain that it is in fact VR compatible, most aren’t!  Or be safe and buy a 10 series card.

You will on occasion run into a desktop card like the GTX 970 in a laptop…. this is exactly what it sounds like, a desktop card that has been installed in a laptop.  Generally this means that laptop will have horrible battery life and weight.  Again, it’s all about trade-offs.  With improvements in mobile tech, desktop GPUs being used in laptops is becoming increasingly less common.

Just as I was about to publish this, perhaps one of the most inconceivable things occurred…  Intel and AMD teamed up on a Intel CPU, AMD GPU powered single chip solution aimed at ultra portable systems.  It is not yet available in any shipping laptops, but is expected to have performance comparable to a GeForce 1060 mobile GPU.  We live in interesting times!

About CPUs

The CPU used to be the most important part of the computer, but in recent years the GPU has taken it’s crown.  These days you have a plethora of options and choosing the correct version isn’t simple.  In most cases, an ultra low power CPU such as an ARM or Atom CPU will no be sufficient.  This is also true, but slightly less so, of any i3 series of processors.  When it comes to choosing between i5 and i7 it gets much trickier.  You generally think higher the number the better the performance, but this isn’t necessarily true.  In most cases either choice will work for you, just be sure to note core clock speeds and number of cores/threads.  Get the highest clock rate/core count combo you can afford is generally the safest solution.  Most i5/i7 4 core solutions will be sufficient for most of your needs.

One thing to be aware of however is the generations of chips.  Intel has been resting on their laurels of late and each new generation ( with names like Kaby Lake, Coffee Lake and Broadwell ) being very similar to the previous generation.  For the 8th generation ( most recent ) there is a HUGE difference though…  generally 8th gen chips are slower but run at a massively lower ( 1/3! ) wattage requirement, leading to battery life.  They make up for the slower clock speeds by being boostable.  For most tasks, gaming included, the new chips will perform as well but require much less power.  That said, for tasks that max out a CPU, such as rendering or video processing, you will actually see better performance from earlier generation chips.  If battery life is your priority though, you definitely want to get a 8th generation processor.  Most computer companies switched to 8th gen chips nearing the end of 2017.

4K or FHD

When it comes to displays, other than size, this is going to be your next most common question… 4K and FHD.  Truth is, this is a very hard decision to make.  I tend to lean toward FHD (full HD, 1080p) for several reasons.  First, it’s generally cheaper, requires less power so battery life improves and frankly most games struggle to run at 4K resolutions.  On a 15” screen, that’s a lot of trade-offs for a relatively small benefit.

On the other hand, once you get used to using a 4K display, it’s hard to go back.  It’s easier on your eyes and generally makes for a nicer experience with daily computing.  However some (far too much sadly) software does a bad job of dealing with high DPI displays and you will need a magnifying glass trying to read these applications at a 4K resolution on a tiny screen.

A few years ago, I would have said FHD hands down.  These days HDPI support is improving and GPUs are getting fast enough to handle that many pixels.  It really is a coin toss here.

60 or 120 Hz

With the rise of more and more powerful laptops, the refresh rate of the screen is also frequently becoming more important.  Keep in mind the refresh rate of your monitor corresponds to the maximum framerate that can be displayed.  So if your GPU is putting out 135 FPS but your display is 60hz, its only showing you 60 frames of animation.  120hz displays are becoming increasingly common, but are only really useful if you can pump out that many frames of animation.  As a point of reference, NTSC (North American TV) runs at 24hz, while movies normally run at just under 30hz, so this isn’t a HUGE deal, but is certainly noticeable to some.

Are Solid State Drives Worth It?

You will commonly see machines advertised as having a Solid State Drive (SSD) and often a slower “storage” drive.  Is it worth it to get an SSD?   In a word…. yes.   In two words…. hell yes.

To be honest, I am starting to think a SSD might actually be the single most important aspect of a computer.  A good solid state drive will result in boot times that are literally measured in a handful of seconds.  It goes well beyond that too.  Programs load faster, much faster.  Tasks that repeatedly access the disk, such as compiling game code, will performance several times quicker than on a traditional hard drive.

When it comes to traditional hard disks, beyond size of course, the only thing that really matters is speed.  You will have a choice between 5400 and 7200 RPM.  The difference is about as clear as the numbers show, a 7200 RPM drive will load data about 30% faster, and it is noticeable.  This is an area where many laptop developers have tried to shave costs and I regret it.  Personally the first thing I do is remove the traditional HD and replace it with a SSD.


As you will see (spoiler alert!) the ports in a machine are increasingly important as well.  These days USB 3 is the normal baseline and you will generally want at least 2 USB ports on a laptop.  USB-C is the future, you’ve probably got one on your phone if it’s a reasonably current device, and some USB-C ports are Thunderbolt.  These ports enable you to do a heck of a lot more, including running multiple external 4K displays, etc.  Keep in mind that different ports have different functionality and it isn’t often easy to find out these details.  For example, some devices can actually charge over USB-C, enabling you to plugin an external battery pack for a quick charge.  Thunderbolt also is confusing, as you can get a 2 lane or 4 lane device.  A 2 lane device is capable of running most external GPUs for example, but will struggle to then send the information BACK to the laptops internal display, because it’s running out of room on the Thunderbolt cable.  Four channel thunderbolt devices have all the room in the world to do some pretty amazing things, like running multiple 4K displays off a single port!  It’s also becoming increasingly common for machines to not ship with HDMI or Ethernet ports.

Ok, enough background, let’s get to the machines.  I am going to break these down by manufacturer, in no particular order.


The Dell XPS series are perhaps among the very best laptops available today, but sadly they aren’t sporting the greatest GPU options.  This is probably due to their ownership of Alienware gaming focused laptops.  Alienware sadly are huge ugly bricks of a machine, barely qualifying to makeDellXPS this list.

Dell XPS 15

The Dell XPS 15 is an exceptionally well made laptop with one of the nicest screens and smallest bezels available.  The biggest downside to the XPS series is that the best GPU you can get is a nVidia 1050, an OK GPU, but perhaps the bare minimum if you are looking to do VR development.  Most XPS laptops, 13 and 15” have a Thunderbolt 3 port, although often limited to 2 channels.  The XPS 15 battery is good for 5 or 6 hours on typical usage.

Alienware 13"

The 13” Alienware is the most portable in the line, but still weighs in at a muscle building 6lbs.  The 13” model can support a GPU up to a 1060 in size and a large amount of RAM and storage.  Battery life is on the rather low end, lasting only a couple of hours.

Dell Inspiron

The cheap and cheerful option on this list, Inspiron’s are available with up to a 1060 GPU, a variety of CPU, HD and RAM options and a number of different screens.  Pushing the 6lb limit, the Inspiron is pushing the heavy side of the list, but budget friendly is always nice.  Battery life is also surprisingly good, 6+ hours on average load.


Acer makes a few different game development capable laptops that are also portable.  The two primary lines are the Predator line of dedicated gaming laptops and the Inpsire line of general laptops that have decent GPUs available.

Acer Predator Helios

Again pushing that 6lb limit, this is not a light laptop.  That said, a 1060 GPU, advertised 7 hour battery life, solid SSD and CPU options, if you can handle the weight and “gamer” styling, this could be an option for you.  Please keep in mind, there are several machines in the Predator line-up, including massive 17” and larger machines loaded with power but lacking portability and battery life.

Acer Aspire (Nitro Black)

Acer also have the Aspire line of laptops, with the Nitro series targeting gamers.  They are available with up to a 1060 class GPU, weight in at 5.5lbs and have a stated 6 hour battery life.  Not the lightest or most portable option, but with a decent balance of capabilities at a reasonable price.


Asus makes a number of gaming capable laptops, especially under their Republic of Gamers moniker.  Several of these are huge and most are extremely “gamer” styled… bright lights and racing stripes.  The do however have some exceptional options available across the budget range.Zeph

Asus Generic Gaming Laptop

Asus have a variety of non-branded laptops aimed towards gamers that are the definition of OK.  They have OK power, an OK CPU, OK storage, OK screen at an OK price.  Most importantly they can sport a 1060 GPU and weight an OK 5lbs.

Asus ROG Zephyrus

This one isn’t cheap but otherwise it’s absolutely stunning.  A 1080 Max-Q GPU makes it one of the best performing options on the list.  A 0.7” thickness and 4.9lbs weight makes it extremely portable and the rest of the specs are pretty awesome too… everything except a pretty disappointing battery life that is.  Even the styling is pretty muted by Asus ROG standards.  Oh yeah, and the price tag!

Asus ROG Strix

Striking a balance between the generic Asus laptops and the top tier Zephyrus, their is the Strix line of laptops.  Available with up to a 1070 GPU, slightly over an inch thick and weighting 4.8lbs, its a good balance of power and portability.  Battery life in reviews seems to come in around 4+ hours, a reasonable amount.


Razer is perhaps the company that made thin but powerful laptops a possibility when they launched the Razer Blade laptop several years ago.  I had one of the original Blades and I will say at it’s time it was hands-down the best option that existed for a powerful portable laptop with goodRazer battery life if you were willing pay the steep price tag.  Sadly they seem to be resting on their laurels and today’s Razer Blade is almost unchanged except internal spec bumps and high price tag.  With the bump to 8th gen Intel CPUs, Razer Blades are highly discounted right now however.

Razer Blade 14”

In many ways you can think of the Razer Blade 14, as the Windows powered MacBook Pro with a solid GPU.  It’s premium, high quality, well put together and the price reflects all of that.  Sadly it also has only a 1060 GPU option available and the chassis has remained pretty much unchanged since launching.  Battery life is around 5 hours, depending on the screen option chosen.

Razer Blade Stealth + Razer Core

Let me say right up front, the Razer Blade Stealth is NOT a gaming laptop.  In fact it’s got no dedicated GPU at all!  So why is it on the list?  Well, it’s an ultrabook designed to be hooked up to an external GPU.  If the idea of light and portable laptop, that can be brought home and hooked up to an external GPU appeals to you, this may be an option! That said, with the price tag on the Core dock and the cost of a high spec Stealth, you may be wondering… why not just have a dedicated desktop at home? 


At this point in time I think Gigabyte is the single best manufacturer for balancing power and form factor.  In the last round-up, it was ultimately a Gigabyte P34W laptop I chose and it has served me well that last two years.  Gigabyte laptops are not cheap, but are well made, powerful and come with an exceedingly rare 2 year warranty.

Gigabyte Aero 15X

This laptop nails it.  A long battery life, a 1070 Max-Q GPU, large SSD, lots of RAM and a fast CPU in a 4.5lb package.  Price tag is on the high side, but still cheaper than many on this list.  Even the styling is muted but not boring.  The only major problem?  It’s backordered… everywhere!  Earlier non-X versions are available for a lower price tag and a slightly weaker GPU.

Gigabyte P56

Slightly cheaper, slightly bigger and with worse battery life, there is also the P56 series of laptops from Gigabyte.  Capable of up to 1070 GPUs, these are another solid choice and are actually available for purchase.


A few years ago who would every have expected Microsoft to be on this list?  In fact, they make one of the single best options out there if you are willing to make two very large sacrifices, money and power.SurfaceBook2

Microsoft Surface Book 2

Available in 13 and 15” sizes, the Surface book is a very unique concept.  It’s a full computer in tablet form, but also has a keyboard with an additional battery and most importantly a 1050 (13”) or 1060 (15”) GPU!  This machine offers a staggering 10+ hours of battery life and VR capable graphics but there is a catch.  It’s expensive, very expensive.  Actually there is another major catch and the biggest reason I didn’t personally consider the Surface Book.  Under load, the battery drains even when plugged in.  For most people this isn’t a big deal, but for people running game engines all day, this is a huge deal breaker, especially at such a premium price!  Also unfortunately the Surface Book does not have a Thunderbolt connector.


Founded over 30 years ago as a motherboard manufacturer, MSI have an increasingly large presence in the gaming laptop market.  At this point they make so many laptops that could be eligble for this list it’s almost impossible to list them all.  Most of their 15” machines are reasonably portable with good power and middling to poor battery life.  They have a mind boggling 7 different series of laptops, GT, GS, GE, GP, GL, GF and GV, which also have a product name such as Apache, Stealth, etc.  MSI

GE63VR Apache

This series is available in both 15 and 17” and is probably the upper limit of power while still being a fairly reasonable weight.  Packing an i7-7700 and 1070 GPU in under 5lbs.  Battery life however is not it’s strong suit, lasting only a couple hours of moderate use.

GP62MVRX Leopard

The Leopard series is less powerful and thus less expensive than the Apache line.  Available with either a GTX 1050 or 1060 and an i7-7700 CPU, this machine is VR capable while a fair bit cheaper, also in an under 5lb package.  Sadly the battery life is also pretty much terrible on this machine.


I would be remise to not mention Apple in this lineup, although frankly their machines are often poorly suited for game development unless you are willing to spend a fair bit of money.  Only the upper range of the MacBook Pro line ship with a suitable GPU for game development.  On the other hand, build quality is excellent, battery life is also excellent and they are fairly compact portable machines.  Unfortunately Apple also recently removed the F row of keys from their machines, a huge annoyance to developers particularly.  On the flipside, if you want to develop for Apple based devices, a Mac is pretty much a required purchase.

15.4" MacBook Pro with R9 M370X GPUMBP

MacBooks are powered by the same Core i7 CPUs as most other machines on this list.  The MBP weighs in at an impressive 4.5lbs and advertises a 9hour battery life.  The biggest downside is price, generally about 50-100% higher than comparable Windows based laptops.  The most recent Macbook Pro’s ship with an Radeon 555, which is roughly comparable to a GTX 1050.

One major advantage to MacBook’s however is their early and prominent adoption of Thunderbolt, meaning a cheaper Macbook + a External GPU may be an option to overcome the relatively awful GPU situation.


One generally doesn’t think of Lenovo and gaming in the same thought, but this is a bit of a mistake.  Lenovo actually make a few very capable laptops with a really high build quality.

Lenovo Yoga 720

This is a 2 in 1 format machine, designed so the screen can fold back in a tablet like form factor, or tented for watching videos, it also somewhat shocking contains pretty solid Yoga720hardware, including a 1050 GPU and an i7-7700 CPU, but also a full touch screen and stylus.   With an 8 hour battery life and > 4.5lb weight, this is a very portable machine.

Lenovo Legion Y720

Legion is the gaming line from Lenovo, offering a 1060 GPU and a core i7-7700 CPU.  It’s got a bit of gamer styling going on (red lights galore) and pushes the weight a bit at 5.5lbs.  It also has a relatively modest price tag considering the GPU contained.  Also a 6+ hour battery life is certainly solid, while packed with ample ports including Thunderbolt.


The HP Omen line is often a great option for a capable game development laptop.  Unfortunately the very best GPU option currently available from HP comes with a 1050 which is somewhat underwhelming, at least as the top tier option.   They did however just announce an upcoming Radeon Vega powered Spectre x360 coming soon, which could prove to be an excellent option.

Ultrabook + eGPU

Another possibility is pairing an ultrabook with an external GPU.  Basically an external GPU is an encasement that allows you to put a desktop class GPU that you plug into when you are home.  Obviously you will only gain the speed benefits when you are plugged in, but if you spend the majority of time at home, this might be the ideal setup for you.  Examples of eGPUs include the extremely expensive Razer Core or the Aorus Game Box which ships with either a 1070 or 1080.

So Then, What Did I Select?

Given that this entire process, all of this research, was ultimately about be selecting my new primary develop machine… what did I ultimately purchase?  If you are interesting in learning what I chose and why I chose it, be sure to click here. [Coming Soon]

General, Programming ,

23. November 2017

For the past several years on Black Friday I have tracked the best deals of interest to game developers (artists, programmers, musicians and designers) from around the web.  This year of course is no exception!  The following are the deals I could find that would be on interest in the world of game development.  If you find something I haven’t listed, be sure to mention it in the comments below!

This list will be updated as I find more deals so be sure to check back often.




Unreal Engine

    • Cyber Monday For Sale – Stay tuned


3D Coat



  • Sale starting at 3PM EST 11/23








Microsoft Store




Smith Micro



General ,

19. September 2017

Perhaps the biggest complaint about Blender is the user experience and this argument has some merit.  Once you learn Blender it starts to become somewhat zen to use, but getting there is a painful process.  3+ key hotkeys are rampant to do some of the most common tasks and a few of the design decisions, such as right click selection are just simply bad.  Granted many of these options can be configured away but that again requires a fairly advanced amount of understanding and by that point many new users have already been turned off.

You would think, being an open source project and all, someone would have forked it and made a more accessible version by now?  Well… someone has!  Meet BForArtists (as in Be For Artists), a Blender fork focused on making the user interface more intuitive.  How did they do that? 

Well first is an over all face lift.  Better contrasted theme really does make it easier to distinguish different features and functions.


You no doubt also noticed the prevelence of icons throughout the interface:


This cuts down on the amount of scrolling and is useful for people who learn by exploring.  They have also configured toolbars for common tasks:


And perhaps nicest of all, have camera pre-set controls available as icons instead of just hotkeys:


On the topic of hotkeys, they have also reconfigured most of them.  One nice option available is the ability to display the most common hotkeys in the background of the window:


Other new options are the ability to lock and outright hide the 3D cursor… a point of confusion for many new users.  You also have extended control over wireframe display, very useful for modellers.


Menus have also been greatly streamline:


While default layouts for common tasks have been added:


They even have their own manual!  What’s impressive is, at least so far, they’ve kept up with each new release of Blender.  There are of course downsides to learning via BForArtists, a great deal of the tutorials for Blender wont work without translation.  Additionally once mastered, Blenders default user interface can be great.  In my opinion though, BForArtists is a vastly superior experience for new developers and one I recommend to those put off by Blenders user experience in the past.

BForArtists is free and open source available for download here and in source form here.

Art , ,

3. May 2017


Ever find yourself wanting to render a 360 degree view of your model?  If you’ve ever used Blender for game sprite creation I bet you have.  What is the best way to go about doing this?  One way is to keyframe the object rotating over time, although this may not result in the lighting you want.  A better way is to orbit the render target using the camera.  The question is, how do you do this?  Well you can manually keyframe the camera’s position and rotation but this process is a gigantic pain in the butt.  An easier solution is to have the camera follow a spline path.  That’s what we are going to look at today, it’s thankfully quite easy, but perhaps not entirely intuitive.


First thing you need to do is create the path for your camera to follow.  In my case I’m using a simple circle, with the center of the circle around my target, like so:



Next, select your camera, then shift select the curve.  Then hit CTRL + P and select follow path.



And voila!



That said, how exactly do you control how fast the animation moves?  Don’t worry, it’s quite easy.  With the curve selected, go to the Data panel and locate the Path Animation section.  The number of frames can be configured here.



Easy 360 degree (or in this case, 180 degree) rendering!



You can watch this in process in the video below.

Art ,

Month List

Popular Comments