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27. December 2012

 

Over the holidays a new game development book Game Tool Gems was released.  It is somewhat unique being focused on creating game tools, a subject I actually really enjoy that isn’t often covered.  The publishers description:

 

Game developers love what they do because of whizzy graphics and clever technical ideas, but creating games boils down to one hard reality we all know and hate to admit: the entire process depends on the robustness of the game tools pipeline. This book is all about that pipeline and the tools that support it. And that simply means one thing: if you’re a game developer, you must have it. Written by developers and researchers, the book offers tips and tricks relating to asset and data management, geometry and models, Web tools, and programming.

 

The table of contents:

Asset and Data Management

  • Plug-in based Asset Compiler Architecture
  • Where is it? GFX Asset Data Management

 

Geometry and Models

  • 3D Format Conversion (FBX, COLLADA)
  • Building Procedural Geometry using MAXSCRIPT
  • A Uniform Geometry Workflow for Animated Feature Films
  • Rock Solid Content Pipeline with the COLLADA Conformance Test Suite
  • Rendering COLLADA Assets on Mac OS X with Scene Kit
  • COLLADA Exporter for Unity Developers in the Unity Asset Store

 

Web Tools

  • Creating Web-based Tools with Django
  • Introduction to Utilizing HTML, CSS and JavaScript to Create Rich Debugging Information
  • Moving Tools to the Cloud: Control, Configure, Monitor and View Your Game with WebSocket

 

Programming

  • Decoupling Game Tool GUIs from Core Editing Operations
  • Do-it-yourself Game Prototyping Tool for Mobile Devices
  • Engineering Domain-Specific Languages for Games

 

A wide variety of subjects covered.  Over-all the book is fairly short at approximately 250 pages.  There is a fairly large amount of preview available on Amazon if the above topics sound interesting to you.  No reviews are available as of yet.  If you pick up this book, let us know what you think.

News

18. December 2012

 

I have added a pair of books, and replaced a duplicate entry with a different book on the Unity 3D Book Round-up. Another two Unity 4 books have been announced with release dates in March of 2013.

 

The first newish entry is Essential 3D Game Programming which replaced the duplicate entry of Unity 3.x Scripting on the list ( thanks for the heads up in comments! ).  This book has been on my radar for some time but had minimal information, now there is a bit more available.  That said, something about this book is really setting off my warning alarms… starting with the fact the artist on the cover graphic doesn’t match the author of the book.  Caveat emptor and all of that!

 

The other two are from established publishers, so no concern in that regard, both are upcoming books on Unity 4.

 

The first is Learn Unity 4 for iOS Game Development published by APress.

The second is Unity 4.x Cookbook published by Packt Press.  Oddly enough, this book isn’t yet up on Amazon.  Will edit the links when this changes.

 

As stated earlier, both of these books ( as well as Beginning 3D Game Development with Unity 4 all ship in March of 2013.

News ,

9. December 2012

 

Things have been ultra quite on the Unity book front, perhaps the market was over saturated with books.  Today however I have added the first new book in a couple months and the first book covering Unity 4, Beginning 3D Game Development with Unity 4 by Sue Blackman.  If that author or book title sound familiar, they should, Sue already released the book Beginning 3D Game Development with Unity, the very first book on the list.

 

Now the catch… the book’s release date isn’t until March.   All the same, it’s nice to see some Unity 4 books starting to show up on the radar.

 

As of right now, I don’t have Table of Contents information to share, but the following is the book description from the publishers website.

 

Beginning 3D Game Development with Unity is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may justBeginning 3d Game Development With Unity: All-in-one, Mult-platform Game Development want to familiarize yourself with programming games and the latest ideas in game production.


This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create casual interactive adventure games in the style of Telltale's Tales of Monkey Island, while also giving you a firm foundation in game logic and design.

  • The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand.

  • In the second part, you'll build the foundations of a point-and-click style first-person adventure game—including reusable state management scripts, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map.

  • With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design.

 

By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games.

 

So, if you are looking for a Unity 4 book, consider checking out this one.

Programming ,

24. November 2012

 

Looking for the perfect gift for the geek who has everything?  Well, Learn Lua for iOS Game Development is coming out just before Christmas , plus it’s on sale for 25 bucks.  ( What’s with pre-release books already being on sale??? ).

 

 

Alright, hundreds of computer texts are released every year, dozens of them about game programming… so why the interest in this particular book?  You may remember a while back I put together  Battle of the Lua Game Engines: Corona vs. Gideros vs. Love vs. Moai and I actually enjoyed working with all three technologies.  Well this book covers using all three SDKs as well as Codea which I hadn’t heard of until this point.

 

 

Obviously the book isn’t going to cover any of those technologies in detail, each one could probably merit it’s own book.  It should however teach you the required bits of Lua and expose you to a little more detail than my comparison.  Lua is a wonderful little language, one you should certainly look into if you haven’t already.  This book may just be the right introduction, it releases on December 17th.

 

Here is the Table of Contents of Learn Lua for iOS Game Development:

Part 1 – Lua

1. Introduction to Lua
2. System Libraries
3. File IO
4. Math
5. Strings
6. Threading
7. Tips and Tricks   

Part 2 - Frameworks

8. CoronaSDK
9. Gideros Studio
10. MoaiSDK
11. Löve
12. Codea

Part 3 - Libraries
13. Libraries
14. 3rd Party Apps   

 

Most APress books end up on Safari Books Online, so expect a review shortly after this book is released.  It does strike me a bit odd that they would limit the title to iOS games, when Corona, Gideros and Moai all support Android as well ( without change in most cases ) and I don’t believe Love supports iOS at all…?  So if you are interested in Android development, don’t let the title put you off.

General , ,

29. August 2012

 

As the title says, I have inserted a new book into the Unity book list, 3D Games Monetization with Unity and Leadbolt. I do however use the word book in the loosest terms possible, as it is in electronic format only and it weighs in at a mere 37 pages.

 

That said, it also weights in at a mere 3$, so there is that…

 

I will admit, before discovering this book, I had never heard of Leadbolt. they are a mobile ad provider in the vein of adMob, but with a world more options than simple banners.

 

 

Ads can be added at the application entry point, while running and at the exit point.

 

I personally HATE ads in mobile games, and gladly pay a premium for an ad free version ( which sadly most developers do not embrace, at least not on Android ), but perhaps ads in a different format will make a difference.

 

Anyways, if you are a Unity developer and are interested in monetization, you have a new book to check out.

 

It is my intention to keep the list as comprehensive as possible, so if I have missed a title or you are the author of an upcoming title, please let me know.

General ,

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