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2. March 2016

 

Sp3 for 3ds Max 2016 has been released, updating the popular 3D content creation package.

The service pack makes the following changes:

Animation

  • MAXX-24066 Changing Frame Rate Breaks Default AutoKeyframe When Greater Than 0
  • MAXX-27784 CAT Motion Editor Spinner Y and Z are buggy.
  • MAXX-29434 Program error when user saves bip without extension
  • MAXX-27484 skinOps.ReplaceVertexWeights not working

Core

  • MAXX-28752 Customer Error Report: Program error on File Open in UpdateSnapDisplay
  • MAXX-28406 Memory leak with Animation playback

FileIO

  • MAXX-24692 No mapping during import of Autocad
  • MAXX-29250 Program error while exporting a scene created in 3ds Max 2014
  • MAXX-29125 FBX: custom attributes lost while importing fbx from MotionBuilder
  • MAXX-28897 DWG Import of dwgs containing negatively scaled blocks displays incorrectly.
  • MAXX-29186 Program error with Container Operation
  • MAXX-26606 Scenes with many xref objects take exponentially longer to load

Materials ShaderFX

  • MAXX-29612 Undo break connection Program error
  • MAXX-27846 ShaderFX in Max 2015/2016 doesn't receive Shadows

Maxscript

  • MAXX-28959 Add filename being imported/exported to NOTIFY_POST_IMPORT and NOTIFY_POST_EXPORT

Modeling

  • MAXX-28623 Linked Objects Inherit Parent Object Scaling
  • MAXX-29452 Customer Error Report: Program error with Mesh Optimize

Rendering 

  • MAXX-28428 Arch & Design templates not working anymore
  • MAXX-28958 Expose RenderElement from OpenEXR Layer

Text tool

  • MAXX-25232 Object Scaling / Frame #0 seems to not being transferred to the preset.

Viewports

  • MAXX-23386 Nitrous reflection display buggy/partly broken

Service pack 3 for 3ds Max 2016 can be downloaded here.

GameDev News ,

26. January 2016

 

Maya LT, the stripped version of Maya aimed at indie game developers, just got a version of the Bonus Tools, previously available only for the full release of Maya.

 

From the Autodesk blog:

Are you a Maya LT user?  Have you seen or heard of BonusTools and felt a little left out?  well I'm happy to announce that BonusTools is finally available for Maya LT!  It has consistently been one of the most requested improvements on the Maya LT user forums. 

I should note that it is technically a subset of the regular version due to the fact that some plugins and python scripts are not supported in Maya LT.  But, with around 100 new tools included, there is still a lot of functionality in the LT version.

Links to the install package as well as to the installation instructions have been posted on the Bonus Tools Resource Page.  Here you'll also find tutorials and movies related to the individual tools.

If you're not familiar with BonusTools you can check out the following movie as good intro to the kinds of tools that are available.

GameDev News ,

1. December 2015

 

Autodesk just announced the release of Extension 2 for 3ds Max 2016.  Extensions are interim updates between major releases.  Extensions 2 adds the follow functionality:

  • With fundamental improvements in the Max Creation Graph (MCG), users can now animate accurate simulation data like Computational Fluid Dynamic (CFD) data or other data inside their 3ds Max scenes. 
  • With the new built-in “Send To” Autodesk Print Studio button, users can quickly export and 3D print any of their 3ds Max creations. 
  • The new Texture Object Mask modifier allows users to position and animate textures on an object using other objects in the scene. 
  • The new TextPlus feature, introduced in Extension 1, now has the ability to use text strings and shapes to be used as a material map, creating material decals in your scene.  

They have created a video showcasing the new capabilities:

Read more at the official announcement.

GameDev News ,

27. November 2015

 

Quixel just released version 2 of their suite of products.  Quixel Suite is composed of:

 

You can currently purchase the entire suite for $99 on an indie license or $409 on a commercial license, which represents a 25% savings.

 

As to what Quixel actually is, it’s a texturing solution that bring PBR (Physically Based Rendering) to Photoshop.  Their own promo video probably illustrates it best… just turn your speakers down before pressing play!

If you are thinking to yourself, hey, that looks a heck of a lot like Substance Painter that you just looked at, you'd be right. They provide basically the same functionality for a very similar price, but Substance is a stand alone application while Quixel integrates within Photoshop.

GameDev News, Art

26. November 2015

 

A new beta release of the Krita drawing package; mostly an under the hood revision to add animation support on the road to Krita 3 release.

 

From the release post:

Today we are happy to announce the long awaited beta-version of Krita with Animation and Instant Preview support! Based on Krita 2.9, you can now try out the implementation of the big 2015 kickstarter features!

What’s new in this version? From the user point of view Krita didn’t change much. There are three new dockers: Animation,Timeline and Onion Skins, which let you control everything about your animation frames and one new menu item View->Instant Preview Mode (previously known as Level of Detail) allowing painting on huge canvases. For both features, you need a system that supports OpenGL 3.0 or higher.

For people who previously installed Krita, to get Instant Preview to show up on the view menu, delete the krita.rc(not kritarc) file in your resource folder(which can be accessed quickly via Settings->Manage Resources->Open Resource Folder) and restart Krita. Or just use the hotkey Shift+L.

But under these visually tiny changes hides a heap of work done to the Krita kernel code. We almost rewritten it to allow most of the rendering processes run in the background. So now all animated frames and view cache planes are calculated in the moments of time when the user is idle (thinks, or chooses a new awesome brush). Thanks to these changes now it is possible to efficiently work with huge images and play a sequence of complex multi-layered frames in real time (the frames are recalculated in the background and are uploaded to you GPU directly from the cache).

 

A tutorial featuring Krita 2.9 animation features in action:

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