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20. April 2018


Dust3D is a new application unlike any other 3D modeller I’ve used.  It’s free, open source, runs on Mac and Windows, with Linux support possible if you compile it yourself.  What makes it unique however is it’s approach to modelling.  Essentially you model by create a series of circles along two axis, which act as loft points for the generated mesh.  Really it’s one of those things you need to see in action to understand… thankfully I’ve made this video showing exactly that.



Dust is certainly not for creating highly detailed 3D models, instead it’s more useful for rapidly creating base meshes, which can then be exported in OBJ format and sculpting/refined in other 3D modelling applications.

Art ,

17. April 2018


Foundry, the makers of Mara and Modo among other CG applications, have just released Kanova in early access on Steam.  Kanova is a 3D sculpting application in the same vein as Mudbox and ZBrush, although designed for a VR workflow.  Using your Oculus Rift or HTC Vive headset you can model in 3D like working with virtual clay.  Don’t worry desktop users, VR is not required to use Kanova.  The nicest part is, Kanova is also currently free as part of the early access release!


Details of the new application from Steam:

Kanova is a simple, easy to use, VR enabled, 3D sculpting application. It uses the patented 3D Adaptive Distance Field (ADF) technology developed by Foundry. Unlike other tools on the market, Kanova can be used in pure VR form, for creative exploration, or as a hybrid/VR desktop application. Artists can further refine and develop creations by exporting to Foundry's 3D content creation platform, Modo and Modo indie.
Sculpting in VR completely changes artists typically approach creating 3D objects. Freeing them from learning technical tools and terminology and allowing them to intuitively sculpt 3D objects in a natural fashion. The simplified nature of Kanova's interaction means that it appeals to first time users to 3D as well as seasoned artists and industry professionals, giving each a unique tool from which to create 3D artwork.
Feature highlights include:

  • Editing scenes using Kanova in desktop mode and within the VR environment
  • Selecting different modeling tools
  • Creating multiple layers
  • Sculpting and painting in color
  • Exporting to Sketchfab format


The Kanova User Guide provides details on the features available and how to access them using the Kanova desktop application and from within the VR environment.


I went hands on with Kanova in this video, also embedded below.  While early in development, it’s an application that holds a heck of a lot of potential.

Art

22. March 2018


The popular open source painting application Krita just hit the major milestone of a 4.0 release.  This release adds several new features but by far the biggest new feature has to be vector graphics support.  Krita now supports SVG 1.1 with 2.0 support in the works and received several new tools to support vector graphics workflows.  Built on top of the new vector graphics functionality, Krita also received an excellent new Text tool.

There are several other new features such as an isometric grid, fat pixel editor when heavily zoomed allowing you to paint on a pixel by pixel basis, new Python support including a new Python plugin manager and much more.  You can learn more about this release from the release notes available here.  I also look into the release in more detail in this video, also embedded below.

GameDev News

20. February 2018


Creature, a 2D animation system from Kestrel Moon Studios, just added real-time morph target support for game engines such as Unreal Engine and Unity.

Real-time Morph Targets allow you to create a set of morph pose animations that can be smoothly blended and targeted in real-time while running in Game Engines. You author the morph poses in Creature and export them out to have the functionality run live in the desired Game Engine. This allows for some very compelling/sophisticated animation effects to be achieved in real-time, including the ability to have 2D characters that exhibit pseudo 3D Head Turning effects towards a target direction/location.


You can learn a great deal more about real time morphing in their documentation available here.  Or by watching this video:

GameDev News

6. February 2018


Today on /r/gamedev a new online tool for generating procedural 2D sprites was just released.  I did a quick video of Spritify in action you can check out here on embedded below.  Spritify is a free browser based tool for generating procedural sprites.   The tool is quite simple but could certainly use some improved documentation ( or… any documentatio for that matter! ) but it is certainly usable now.


Essentially you start by painting on a fat grid pixel display using these controls

image


Draw the contour and your shape, fill the body accordingly with optional mirroring like so:

image


Various controls are available about how your sprites should be generated:

image


And at the bottom of the screen, several different procedural sprites will be generated:

image


Pretty cool tool over all.


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