Subscribe to GameFromScratch on YouTube Support GameFromScratch on Patreon
2. July 2018


Blender 2.8 Code Quest is now complete, the massive changes are done and now it’s time to polish things up and turn Blender 2.8 into a shipping product.  The core Blender developers have released a time line of Blender 2.8’s road to full release.

  • July 2nd – Initial Alpha Release
  • August 12th – Beta Release
  • September 19th – Final Python API released (plugin upgrades begin)
  • October 20th – Release Candidate 1

You can learn more details about each release milestone in the developer blog available here.

Blender 2.8 is perhaps the biggest release in the last several years and includes great new features like EEVEE real-time PBR viewports, vastly improved grease pencil now for 2D graphics and animation, a vastly updated UI as well as many technical plumbing details to better grow Blender into the future.  If you are interested in learning more about EEVEE be sure to check out this video.  For details on the upcoming UI changes watch this video, as well as this video for the new Quick Favorites menu.  Finally for more details on today’s news, be sure to check out this video, also embedded below.

Art GameDev News


28. June 2018


SketchFab is one of my favorite online model resources, a resource that I recently featured in the Free 3D Models Resources guide a few days back.  Earlier this year SketchFab launched a beta online store where users can buy and sell 3D models using the excellent SketchFab infrastructure.  Today, that store is out of beta and officially released.  Until July 4th SketchFab is offering a 10% off discount with the code SKETCHFAB10.

The Sketchfab Store combines our powerful browser-based 3D player and Model Inspector to let buyers scrutinize every aspect of a model including textures and topology in real-time. And with VR and AR support out of the box providing immersive ways to review models before purchase, our store take the guesswork out of purchasing 3D files online, an industry first.

But we haven’t stopped there. During the past six months we’ve solicited feedback from buyers and sellers and regularly added new features in response to your recommendations. We developed a new model page layout for store models that’s better optimized to sell content and surface the information that’s relevant to buyers. We’ve also made some adjustments to our search system to highlight relevant results in the Sketchfab Store while continuing to support our vibrant existing community of creators.

If you are interested in becoming a seller on SketchFab, be sure to check out their sellers guide available here.  If you are a game developer, SketchFab has excellent integration into a variety of game engines including Godot, Unity and Unreal.  The also have an open API making integration into your own engine or site a breeze.

Art


28. June 2018


Lately we’ve featured a couple RPG Maker style game engines targeted at creating JRPG style games, including RPG In a Box and Smile Game Builder.  Today we are looking at RPG Playground, the work of a single developer.  RPG Playground is built using the Haxe programming language and the Kha framework, another topic we’ve covered recently.


Right now RPG Playground isn’t incredibly full featured, it’s got world building tools, a nice collection of tiles and animated sprites to work with and a basic game scripting system.  In time the developer intends to add the ability for artists to add their own content while giving programmers the ability to extend the engine and create a game with no need for an artist.  Here is the developers ultimate master plan for the project from the Road Map:

  1. Build a tool that allows anyone to make their own Role Playing Games, and easily let others play their game.
  2. Make sure artists can make an RPG using their own graphics, without the need of a programmer.
  3. Make sure programmers can make a game without the need of an artist.
  4. Programmers will extend the engine, so any game type can be build at this time: platformers, 3D, … .


If such a project sounds interesting, be sure to check out our hands-on video with RPG Playground.

General Design


26. June 2018


Version 8.3 of the popular Haxe media library OpenFL was just released.  OpenFL implements the Flash api, enabling developers to create cross platform rich media apps and games for several different platforms.

The 8.3 release includes some improvements to tilemap supports but mostly contains a variety of fixes including:


  • Added tile.blendMode and tilemap.tileBlendModeEnabled
  • Added netStream.dispose() and improved netStream.close() support
  • Improved buffer handling for OpenGL Tilemap rendering
  • Fixed default HTML5 template after Chrome passive event listener change
  • Fixed a regression in rendering of TextFormatAlign.JUSTIFY text
  • Fixed dispatching of Event.ADDED_TO_STAGE on document class in NPM builds
  • Fixed missing loader.contentLoaderInfo.bytes field
  • Fixed using bitmapData.hitTest against another BitmapData object
  • Fixed return value of eventDispatcher.dispatchEvent() when default is prevented
  • Fixed timing issue with multiple texture units in custom OpenGL shaders
  • Fixed MouseEvent.MOUSE_OVER/MouseEvent.MOUSE_OUT to dispatch in each event phase
  • Fixed some issues when using -Dopenfl-power-of-two textures
  • Fixed stage.color to mark rendering as dirty when changed
  • Fixed openfl.net.Socket on HTML5 to allow reading of input later


You can read more about the release here, and learn how to download OpenFL here.

GameDev News


26. June 2018


We’ve been running a series called Five Great Game Development Websites for some time now, currently up to Volume 6.  This post is intended to bring those 30+ site recommendations together in one place!  The top most link is a link to the video itself, followed by the 5 recommended sites in that video.


Volume 1:

Volume 2:

Volume 3:

Volume 4:

Volume 5:

Volume 6:


Series YouTube playlist available here.

Art Design General Programming


See More Tutorials on DevGa.me!

Month List

Popular Comments