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17. November 2015


I have noticed that there isn’t one good single source for game development news.  When a new game engine is announced or a new version of a critical tool, library or engine is released, there is no easy way to hear about it.  I hope to step in and fix this with GameFromScratch.  I am to become a single hub for indie and professional game development release news.  Basically I am going to scour the web for information so you don’t have to.

The following is the list of projects that I intend to monitor for news worthy activity. This is of course a work in progress, so if there is an engine, tool or project you want me to follow, let me know in comments or email me at Once finalized I will make this list permanently available so it will be easy to tell which projects are being tracked.  As news occurs it will be announced here under the category GameDev News.  Don’t worry, this isn’t GameFromScratch turning into a news only site, things will remain much as they are… just with a lot more news thrown in!

If you are the author of a tool, engine or project that is not on this list, be certain to email me. Of course, if you’ve got news to announce, sending it to me directly will result in a much higher chance of me noticing and thus reporting on it.  Ideally include a link to your RSS feed if one exists.  Otherwise I am setting up an elaborate network of RSS feeds, scripts and manual site checks to keep track of what is going on in the world of game development. 

This is of course a work in progress, so give me some time to get things all sorted and working properly.  Your feedback is as always appreciated!


So without further ado, the initial list of technologies I am monitoring.  The “Other” category is for the topics I am considering covering or that I feel are news worthy but don’t have a single source.

Engine Tools/Libs Other
  • LibGDX
  • Unity
  • Unreal
  • Blender Game Engine
  • Paradox3D
  • Duality
  • Urho3D
  • Gameplay3D
  • Gideros Mobile
  • Cocos2D-x
  • Marmalade
  • Monogame
  • Love2D
  • jMonkeyEngine
  • Babylon
  • Godot Engine
  • GameGuru
  • Construct2
  • GameMaker
  • RPGMaker
  • Torque2D/3D
  • Wave Engine
  • CopperLicht
  • Leadwerks
  • Atomic Game Engine
  • Polycode
  • Phaser
  • Corona
  • Shiva 
  • Neoaxis
  • Esenthel
  • Spring RTS
  • Goo Create
  • Oxygine
  • PlayN
  • ChilliSource
  • PlayCanvas
  • AGK
  • Dark Basic
  • ClickFusion
  • Isogenic
  • GDevelop
  • Citrus Engine
  • Stencyl
  • Blender
  • Tiled
  • Box2D
  • SFML
  • SDL
  • Ogre3D
  • Allegro
  • Pixi.js
  • CraftyJS
  • CreateJS
  • Bullet
  • Autodesk’s Suite (Max/Maya/Mudbox)
  • Adobe’s Suite ( Photoshop, Mixamo, Flash )
  • ZBrush
  • 3D Coat
  • Modo
  • Sketchup
  • Overlap2D
  • Texture Packer
  • Physics Editor
  • bgfx
  • Substance Painter/Designer
  • Quixel Suite
  • CopperCube
  • CocoonJS
  • GLFW
  • Flixel/HaxeFlixel
  • Flash/HaxePunk
  • Luxe/Snowkit
  • Inkscape
  • Krita
  • Xamarin
  • RoboVM
  • GIMP
  • Starling
  • Articy Draft
  • Game Jams
  • Free Art Releases
  • New GD Book Releases
  • Game Jams
  • Kickstarter GameDev


If you are wondering, the first column is mostly composed of complete game engines while the second contains mostly game libraries and tools.  The distinction is completely arbitrary so don’t mind which column I sorted a given technology by, it has no real meaning.  I may move libraries to a completely different column in the future.

I know that by no means this list is complete, it’s just the libraries I could come up with off the top of my head that are news worthy ( mature, have a user base and aren’t abandoned ).  So if you have additional suggests, please email them or leave them in the comments below.  As new suggestions are added I will update this list accordingly until I consider it “ready”, at which point I will move it to a permanent location.

News, GameDev News

16. November 2015


A new patch has been released for Unity 5 with the following bug fixes and improvements:

  • Added warning for NetworkIdentity on child game objects.
  • Better error messages when network packets larger than MTU are generated by internal multiplayer systems.
  • GI: Upgraded Enlighten to 2.22 UN20:
    • An issue has been fixed where AMD Opteron CPUs produced different atlas packing to Intel Xeon CPUs.
    • A crash affecting Linux binaries on CPUs lacking SSE3 instructions has been fixed.
    • PS4 SDK used is 3.000.
    • iOS stays on the old Enlighten build for a moment.
  • Physics: Expose the error tolerance on SpringJoint. This allows the springs to have a rest length shorter than the default 2.5 cm.
  • StackTraceLogType.None now works on iOS and Android.
  • VR: Update to Oculus OVRPlugin.
  • (729698) - Android: Buildpipe - Fixed IndexOutOfRangeException thrown on plugin package collisions.
  • (689286) - Android: Fixed an issue where a problematic EGL configuration was picked up on some Samsung devices.
  • (733897) - Android: Fixed slow audio clip loading.
  • (none) - Android: Fixed slow level loading.
  • (715447) - Animation: Fixed animation of material properties in the animation window.
  • (723030) - AssetBundle: Fixed the issue that the sprite atlas had been stored twice in AssetBundles.
  • (739944) - Editor: Fix for GUI methods in Update crashing the editor.
  • (728260), (725794), (726660), (727065), (727287), (727802), (728012), (728240), (728350), (728369), (728446), (728518), (728795), (728822), (728836), (729405), (729406), (729643), (729775), (729790), (729828), (729857), (729925), (729992), (730045), (730059), (730069), (730328), (730403), (730993), (731464), (731500), (731586), (732069), (732101), (732425), (732546), (732842), (732853), (733280), (733416), (733440), (734148), (735199), (735227), (735296), (735804), (735991), (736048), (737077) - Editor: Fixed a crash in the editor when saving the scene.
  • (698169) - Editor: Fixed occlusion culling pre-visualisation in editor.
  • (704738) - Editor: Fixed incorrect DestroyGpuProgram being called.
  • (740977), (740988) - Graphics: Fix for shadow-casting light occlusion issues - disappearing realtime lights
  • (none) - iOS: Don't constrain iPhone 6+ to single landscape orientation on launch.
  • (742579) - iOS: Work around for iOS 9.1 bug that sometimes causes launchscreen corruption when only landscape orientations are enable.
  • (736714) - Networking: Better log warning for UNet HLAPI Script CRC check now.
  • (739432) - Networking: Fixed invalid generated IL for SyncListStruct with embedded array.
  • (738517) - Networking: Fixed slow compilation when many ClientRpc functions.
  • (736703) - Networking: Fixed wrong item index for SyncList ADD operation.
  • (none) - OpenGL: Fixed shader generation when reading back per-patch outputs in a hull shader.
  • (735644) - OpenGL: Fixed texture memory usage reporting in profiler, was twice the actual size for most textures.
  • (702967) - Physics: Setting Rigidbody.detectCollisions to false also affects queries now (e.g. Physics.RaycastAll).
  • (none) - Samsung TV: Make Cursor.lockState API work in Samsung TV.
  • (740962) - VR: Fixed Crash when exiting play mode.
  • (none) - VR: Fixed ShowDeviceView preventing drawing to the game view with any camera when false.


The patch is available here for all platforms.

GameDev News

16. November 2015


Announced over at the Cocos2D-x blog today, they just released version 3.9 of the popular cross platform open source 2D based C++ framework.  The release is primarily for maintenance and stability but some new functionality was added as detailed on the forum:



  1. 3D Module:
    • Added 3D MotionStreak to support streak effect.
    • Refined Sprite3D to support material system.
  2. 2D Module:
    • Added frame callback function and animation callback function.
    • Added script component system.
    • Reconstruction of 2D physics with Component.
    • Improved EditBox implementation on iOS and Win32 platform.
    • Removed dependence of libcurl on AssetsManager, AssetsManagerEx and Downloader (iOS & Android).
    • Improved particle performance.
  3. Others:
    • Supported Action inheritance, update function overwriting in JSB.
    • Improved ScrollView performance in Web engine.
    • Improved Scale9Sprite performance in Web engine.
    • Decoupled Sprite's setTexture() and updateColor() in Web engine.
    • Added support for debugging and release on real devices with Xcode7 and iOS9.

The new release can be downloaded here. (Direct link)


If you are interested in learning more about Cocos2d-x, we have a full tutorial series available here.

GameDev News , ,

15. November 2015


Just published a new quick tutorial to YouTube on retopology in Blender.  Besides being a word that spell checkers despise, retopology is the art of creating a low resolution mesh by drawing over top of a higher resolution version.  This quick video tutorial shows the process in Blender using model snapping and the shrinkwrap modifier.


The 1080p version is available here.

Art ,

15. November 2015


We already have motion controls, audio control and of course tactile control, what about controlling a game with your emotions?  It sounds far fetched but it really isn’t, in fact it’s here today.  Just about every single modern gaming device has a front facing camera available in some form or another.  Well, Microsoft Research lab Microsoft Project Oxford just announced the release of the emotion tool which enables you to detect emotions on a persons face.


Basically you send it a picture and it returns the probability of various emotions.  For example, I sent it this image here and it returned the following results:



Basically you feed it an image in URL form and optionally a rectangle selecting the face, and it returns a JSON result with the probability of each emotion.  In this case Microsoft determine with 99.99% likelihood that this baby is sad, with a 0.001% chance that it’s angry instead.  I fed it a handful of pictures and it did a remarkably accurate job.


You can use it as a REST API now ( or just play with the playground ) right here.  Otherwise the SDK can be downloaded here.


So the tech is actually here already and works pretty well.  The question remains… would gamers embrace having a camera constantly scanning their emotions?  I actually can think of a few genres or tools where they might.  How many “you mad bro?” apps can we expect to flood the market now? If nothing else, it’s a fun tool to play around with on a Sunday afternoon!

Programming, Totally Off Topic

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