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31. May 2016

 

Defold is a cross platform 2D focused Lua powered game engine created by King and available for free.  If you want to learn more about Defold, check the video review out below.  Today they just announced the release of Defold 1.2.82.  This release brings improved editor performance on OSX and Windows, increase GUI layer counts and improved account management options, including the ability to delete your account if required.  The full release notes:

Engine

  • DEF-1769 - Added: Crash handling support for HTML5.
  • DEF-1861 - Changed: OSX and Windows builds now use a higher optimization level.
  • DEF-1875 - Changed: Increase max number of GUI layers to 16.
  • DEF-1873 - Changed: Input on HTML5 will now only work if the canvas element is active.
  • DEF-1796 - Changed: HTML5 builds use project name for engine JS file.
  • DEF-1867 - Fixed: Ability to toggle persistent store on HTML5.
  • DEF-1870 - Fixed: HTML5 progress bar did not work if "Content-Length" header was missing.
  • DEF-1869 - Fixed: sys.open_url was missing in HTML5 implementation.
  • DEF-1871 - Fixed: html5.custom_heap_size is now correctly used in HTML5 builds.
  • DEF-1872 - Fixed: Windows bundling dialog showed incorrect text.

Web

  • Added: Ability to delete accounts.
  • Added: Users can change ownership of projects.

GameDev News

31. May 2016

 

The news of the day out of Unity’s Unite Developer Conference is no doubt the Unity price changes.  However there were a few other announcements during this rather lackluster keynote.  Some talk about Unity Ads, AR/VR and various web services but perhaps the gem of the announcement is the Unity Connect beta.  From the Unity blog:

Lastly, we introduced Unity Connect, a new talent marketplace bringing together Unity artists, developers and creators with opportunities at studios and Connectcompanies of all sizes. Users can establish a professional presence, message others, and discover jobs and projects. Studios in need can quickly and easily find developers with the just the right skillset. Unity Connect is currently in closed beta, but you can pre-register for the next beta phase here: http://response.unity3d.com/ConnectBeta

 

This is an interesting move.  Essentially Unity Connect is going to serve as a middle man for job seekers and employers looking for Unity work(ers).  Coupled with their recently launched Unity Certification Program it’s quite clear Unity wants to build an ecosystem around their software.  Frankly it makes a great deal of sense and is a great opportunity for Unity to increase customer lock in, while at the same time providing a service to both developers and creators.  The service is in closed beta now, but it will be interesting to see how this all turns out.

GameDev News

31. May 2016

 

Krita is a free and open source 2D sketching and painting application released under the GPL license.  They just announced a milestone with the release of version 3.  The focus of Krita 3 is animation, with the following animation focused features:

You can now do proper frame-by-frame animation in Krita. Multiple layers, all sorts of playback speeds, onion skinning, on top of all of Krita’s existing paint tools: It’s enough to make any animator’s fingers itch!Kiki_Krita_86

  • Animatable raster layers – Animated raster images with frames, and use the time-line docker to order them. Works in all color spaces and depths as well!
  • Onion skinning – This allows you to have an overlay of the previous and next frames, an important assistant when going from rough animation to smooth animation!
  • Importing image sequence – Import any set of images as an animated layer, automatically sorted by naming scheme.
  • Exporting image sequence – Export the whole animation as an image sequence, for further processing in other programs.
  • New dockers – timeline docker, animation docker, and animation workspace
  • CSV import and export – for layered animation, for use with TV-paint, or Blender via a plugin, courtesy of Laszlo Fazekas
  • Spriter scml exporter – Make the base image in Krita and then export it to this powerful cut-out animation tool for games.

 

(Image author link)

 

Of course, this is only a small subsection of the new functionality in Krita 3.  Krita 3 also adds Instant Preview,  improved layering functionality, an improved layering UI, better shortcuts, a unified grid UI, improved filters and much more.  For the full release notes click here.  Or you can preview the new features in the view embedded below.

GameDev News

31. May 2016

 

Today at the Unite Europe, Unity announced some pretty substantial pricing changes.  Let’s start off by looking at the existing price structure:

 

image

image

 

What I didn’t show above was the personal license.  The Personal license is free, requires you to display a Made With Unity splash screen and has a revenue limitation of $100,000USD a year.  The personal license supported all platforms.

So essentially Unity pro (no splash screen, no revenue limitations, some additional cloud features ) cost $75 a month for Desktop/HTML5/Windows Store/Windows Phone, then an addition $75 a month for Android and $75 a month for iOS.  On top you could outright purchase Unity for $1,500 and an additional $1,500 per mobile platform.

 

Now let’s look at today’s pricing.

image

 

The Personal tier is mostly unchanged, but they have created a new tier called Plus.  This tier has the same limitations as Personal ( $100K revenue + splash ), but gives access to the cloud features from Pro and a couple other perks such as Unity Store assets.  The Pro tier is where the massive changes have occurred.  It is now a flat rate $125/month, regardless to platforms.  This means if you were only making desktop or HTML games before, Unity just almost doubled in price today.  If on the other hand, you were using Unity for iOS and Android development, you are now paying $100 a month less.

 

The big negative in this entire announcement?  Well...

Subscribers can stay on their current subscriptions until June, 2018. Customers with perpetual licenses can continue on their current licenses for as long as they like, but we will stop supporting Unity 5 perpetual licenses with new features and updates by March 3, 2017.

Basically the ability to buy Unity outright is going away very soon.  You can read more about the announcement here.

I also put together a video covering the subject in more detail available here or embedded below.

GameDev News

30. May 2016

 

The following is a recap of major events in the world of game development for the week ending May 30h, 2016.  I do a weekly video recapping the news available here with this week’s video embedded below.  This post is a collection of links mentioned in the recap.

 

 

The Video

GameDev News

Month List

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