Unity Release Patch 5.3.5p8

 

Another day another Unity patch.  This one adds documentation for the display API and a handful of fixes including:

 

Improvements
  • Graphics: Documentation for Display API.
  • Lighting: Improved an error message about invalid data when baking probes.
  • Shaders: Removed an outdated comment in UnityStandardCore.cginc
Fixes
  • (808817, 805086, 801150) – Android: Fixed clip() in ES3 shaders on some Adreno GPUs.
  • (796182) – Android: Screen.dpi always returns densityDpi now.
  • (798640) – Camera: Stop silently disabling cameras that have non-existing target display set on them.
  • (798576) – Editor: Fixed an issue where the Editor would freeze if the user attempted to import a model without normals when the selected graphics API is OpenGL 2.
  • (785131) – Graphics: Fixed Display.main not always being Display.displays[0] in multi-display configurations.
  • (809864) – IL2CPP/PS4: Corrected the exception “System.Net.Sockets.SocketException: System call failed” which could occur when UDP sockets were used.
  • (809995) – IL2CPP: Corrected an exception during code generation with the NPOI library.
  • (808536) – iOS/IL2CPP: Fixed an error in generated C++ code due to duplicate extern declarations when an extern method in C# is overloaded.
  • (800289) – VCS: Updated VCS plugins from Bitbucket with improved support for IPv6 server connections on Windows and OSX and SSL server connections on Windows, OSX and Linux.
  • (810310) – Windows Store: Fixed enlighten crash on startup when Unity splash was used.
  • (810753) – Windows Store: Fixed an issue where plugins marked for .NET scripting backend were still being used even if building to il2cpp scripting backend or vice versa.

 

You can download the patch here.

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