Cocos Creator 1.1.10 Released

 

Cocos Creator 1.1.10 was just released.  Cocos Creator is a full game editing environment built on top the Cocos2d-x series of technologies.  If you are interested in learning more I did a hands on with Cocos Creator video a few months back.

 

This release brings several new features and fixes to the table including:

  • [Atlas] Add ‘Use specified Atlas to replace spriteFrame in current Scene’ menu item in ‘Developer’ menu.
  • [Assets] Imporved atlas asset importing performance.
  • [Scene] node path shown in Scene status bar can be selected and copy now.
  • [NodeLibrary] nodes dragged from Node Library will no longer be prefabs.
  • [NodeLibrary] a zoom slider is added to control how big the node icons are.
  • [Import] Fixed a Widget error when importing from Cocos Studio project.
  • [Import] Fixed an node visibility animation effect error when importing from Cocos Builder.
  • [Prefab] Fixed a critical error that occurs when close prefab editing mode while reloading scene.
  • [Animation] add animatable Collider.size property.
  • [Animation] add animatable Node.skew property.
  • [Animation] add cc.AnimationClip.createWithSpriteFrames API to generate animation clip in runtime.
  • [Build] Fixed build to ‘Web-Desktop’ show incorrect viewport issue.
  • [Build] Fixed build to Android with ‘default’ template will report error issue.
  • [Editor] Fixed font size in some editor buttons.
  • [Dashboard] Add path validation to new project page.

Component

  • [Sprite] Fixed crash error when using Tiled mode on tiny images.
  • [Mask] Fixed using removeChild to remove a node with Mask component will report error issue.
  • [Component] Fixed many different failures when modifying a property’s type if it’s already serialized.
  • [ScrollView] Add scrollToOffset API to allow positioning scrolling content with pixel position.
  • [ScrollView] Add event capture phase to solve registering event on node under scrollView may fail issue.
  • [Layout] Fixed None mode wrong calculation of anchor position.
  • [Label] Fixed set color on the node has no effect on label color issue.
  • [Label] Fixed calculated node size wrong using ‘Resize Height’ mode.
  • [Spine] Fixed v1.0 project Skeleton node cannot be scaled issue.
  • [Tilemap] Fixed scene graphic display error in Windows environment.
  • [Tilemap] Native platform now supports CSV layer data.

Engine

  • [Engine] loadResAll now allow path ended with ‘/’.
  • [Engine] Fixed handling cross domain images will report downloadImage error issue.
  • [Engine] Fixed hot update failed on Android platform issue.
  • [Engine] Fixed missing JavascriptJavaBridge dependencies in C++ engine that cause calling Java method from JavaScript failed issue.
  • [Engine] Fixed opacity related actions like FadeOut, FadeTo fail to work in JSB issue.
  • [Engine] Fixed EventTouch getID method may cause recursive looping issue.
  • [Desktop] Fixed when allow window size to change, the viewport shows wrong zoom when resizing window issue.

 

The full release notes are available here.

GameDev News Cocos2D


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