Unity Release Patch 4.6.9p3

 

Unity have just released patch 4.6.9p3 for Unity 5.2.  From the patch http://unity3d.com/unity/qa/patch-releases:

As always, patch releases are recommended only for users affected by those bugs fixed in that patch.

Improvements
  • Android: Added support for Marshmallow runtime permissions.
Changes
  • Android: Audio – Disabled Fast Path for GearVR.
Fixes
  • (734408) – Android: Fixed OBB deployment on Android 6.0 and some older devices.
  • (738356) – iOS/IL2CPP: Now allow the [Preserve] attribute to correctly prevent stripping of a method in a nested type.
  • (735880) – iOS/IL2CPP: Enabled profiling of GC allocations.
  • (738232) – iOS/IL2CPP: Fixed race condition during cleanup of thread pool threads.
  • (737996) – iOS/IL2CPP: Prevent generated C++ code from including a header file that was not generated when the type which could have been generated in that header is used only in an attribute applied to an assembly.
  • (733799) – iOS/IL2CPP: Set default stack size to 1MB to match Mono behavior.
  • (737503) – iOS: Fixed CRC check when using WWW.LoadFromCacheOrDownload(url, fileVersion, crc).
  • (687059) – UI: Fixed issue that caused FontUpdateTracker to add an additinal RebuildForFont handler whenever a Text component was enabled using a font with no other active Text components using that font.

You can download the patch for Windows here and MacOS here.

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